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Adobe AIR 51.1.3.4/ Adobe AIR SDK 51.1.3.4

Adobe AIR 51.1.3.4/ Adobe AIR SDK 51.1.3.4
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Adobe AIR is a cross operating system runtime that enables developers to package the same code into native apps for iPhone, iPad, Kindle Fire, Nook Tablet, and other Android devices, reaching the mobile app stores for over 500 million devices.

It allows developers use their existing web development skills in HTML, AJAX, Flash and Flex to build and deploy rich Internet apps to the desktop.

Once installed Adobe AIR Applications complement browser-based web applications by providing additional reach and capabilities.

The app offers an exciting new way to engage customers with innovative, branded desktop applications, without requiring changes to existing technology, people, or processes.

With the Adobe AIR runtime, you can deliver branded rich Internet applications (RIAs) on the desktop that give you a closer connection to your customer. Adobe AIR enables businesses to efficiently deliver rich customer experiences across multiple digital touch points. The content can easily and consistently move between the browser, standalone applications and native operating systems to reach users on the devices of their choice.

Since the Adobe runtimes share a common codebase, developers can reuse code to deploy game console quality 2D and 3D games, rich media applications with premium high definition video and scalable date driven applications though Adobe AIR.

Adobe AIR Features:

Deliver console-quality games:

  • Stage 3D. Build stunning, blazing-fast cinematic 2D and 3D games for the browser, iOS, and Android. Use fully accelerated GPU rendering, which leverages the power of OpenGL and DirectX graphics.
  • Concurrency. Create high-performance, more responsive games and content using ActionScript workers and shared ByteArray support. Share memory and leverage machine resources by offloading tasks to background workers that run concurrently (AIR desktop apps only).
  • Extensibility. Give developers the ability to call into their native, platform-specific code using AIR native extensions. Free sets of native libraries are available through the Adobe Game Developer Tools to further empower developers.

Produce stunning media:

  • HD-quality video. Play high-quality HD video with industry-standard codecs such as H.264, AAC and MP3. Use GPU hardware optimization and chipsets that scale across all platforms to provide best-in-class video performance.
  • High quality of service. Engage viewers with optimized and adaptive bitrate video streaming as well as an extensive feature set. Support for streaming standards such as HDS, RTMP. Progressive video allows video content to be delivered efficiently and flexibly across various network and CDN configurations.
  • Content protection. Deliver protected premium video content using Adobe Access. That supports a wide range of business models, including video on demand, live broadcast, HD rental, subscription, and electronic sell-through.

Develop high-performance apps:

  • Optimized content. Deliver high-performance apps through the use of LZMA compression APIs, a garbage collection API, texture compression support for Stage 3D, and more.
  • Enhanced rendering. Provides low-level Stage3D APIs for advanced rendering in apps. Explore a new architecture for high-performance 2D/3D GPU hardware accelerated graphics rendering by Adobe.
  • Advanced bitmap control. Deliver smoother animations and interactivity using enhanced high-resolution bitmap support, bitmap caching, and asynchronous bitmap decoding.

What’s New in Adobe AIR 51.1.3.4:

  • Windows StageWebView fails if main window is destroyed
  • Ensuring it’s possible to seek(0) from a video metadata callback

What’s New in Adobe AIR 51.1.3.3:

  • Use of Screen.mainScreen in a Worker causes crash on iOS
  • Ensuring Windows video pipeline is drained if video finishes before audio
  • Fixing XML transformer exception when older namespace is used
  • Ensuring NetStream.Play.Complete is triggered from Windows H.264 decoder
  • Fixing crash in Win32 HTTP handling of zero-length responses
  • Preventing hang/crash in sound closure on Linux

What’s New in Adobe AIR 51.1.3.2:

  • Android AIR crash in worker initialising sound channel
  • Fixing crash in AIR iOS ‘applicationDidReceiveMemoryWarning’ code
  • Updating AIR Win32 file operations to use IFileOperation with message pump
  • Fixing code-signing of AIR app bundles on macOS
  • Updating IPA constants for Xcode 16.2 iOS 18.2
  • Ensuring Android StageText can capture a bitmap when running in background mode
  • Fixing Android ANR in nativeSetVisible
  • Fixing alpha setting in text fields for iOS
  • Fixing Android Banner mipmap image validation and location

What’s New in Adobe AIR 51.1.3.1:

  • AIR Android support for middle and right mouse button clicks
  • AIR Diagnostics – framework, long funcs, GC activity
  • Implementing NativeApplication userIdle/userPresent events for mobile
  • Additional debugging during runtime installation and bundle conversionDisabling Android Clipboard access if ‘disableSensorAccess’ is set
  • Android AIR ANR caused by key listener in wrong thread
  • Reworking device text output to fix Chinese font issues
  • navigateToURL not working on iOS >= 18
  • Android ARMv7 thread condition variable caused spinning CPU

Homepage – https://airsdk.harman.com/runtime

System requirements:

Windows

  • Microsoft Windows 7, 8, 8.1, 10, 11
  • AIR SDK Development supports Microsoft Windows 7 and above, 64-bit only

Mac OS

  • Mac OS X 10.10 and above 
  • AIR SDK Development supports Mac OS 10.12 and above

Android

  • ARMv7/x86 processor with vector FPU, minimum 550 MHz, OpenGL ES 2.0, H.264 and AAC HW decoders
  • Android 4.0 and above

iOS

  • iOS 9 and above

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